RAINBOW SIX VEGAS 2 RATINGS FULL
Heavy Armored Operators are slow, but are the most heavily equipped, taking 80% of a weapon's full damage or 64% if wearing Rook's Armor Plates. Specializing in versatility above all else, these Operators are suited for the changing, dynamic tides of Siege. Medium Armored Operators are the Jack-of-all-Trades of the three armor types, as they take 90% of a weapon's full damage and traverse the map at a decent rate. Specializing in movement over defense, these Operators have an affinity to hit-and-run and roaming tactics. Light Armored Operators take the full damage of a weapon but can traverse the map the fastest. For Blackbeard, his speed is reduced to about 62.5% (~3.125mps), only when he has his Rifle Shield out taking out his pistol or dequipping the Shield will restore his Medium Armored Speed of 90%.As with the other shield Operators, unequiping the shield does not change the speed. For Blitz, who is a Medium Armored Operator, his speed reduction is much more grave, reducing his speed multiplicatively by 20% to 71% (~3.6mps).For Montagne and Fuze, who are both Heavy Armored Operators, their speed reduction is minor, reducing their speed by 10% multiplicatively to 67.5% (~3.375mps), even if the shield is not out.Shields and Blackbeard's Rifle-Shield will reduce their Operators' speed. Heavy Armored Operators only move at 75% of a Light Armored Operator's speed, at around 3.75 meters per seconds. In a comparison, Medium Armored Operators move at 90% of that speed, which is around 4.5 meters per second. Light Armored Operators move at about 5 meters per second. NEEDS TESTING: Due to the Para Bellum update, speeds need to be retested and remeasured.Īs evident, Operators with heavier Armor Ratings are slower than Light Armored Operators. The Operator's Speed Rating however is not affected by the Armor Plates. They offer around 20% more protection on top of the Operator's Armor multipliers, along with preventing the Op from being outright killed (guaranteeing DBNO), even at low health. Rook's Armor Plates on an Operator has a similar effect to raising their armor rating by one, and a bit more.
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Bleedout time does not change either between Operators of different Armor Ratings. the shock darts fire from Twitch's Shock Drone), along with fall damage. On the other end of the spectrum, Heavy Armored Operators are more obligated in hunkering down, as they perform better at defending a position than moving with their slower speed.Īs a note, multiple sources of damage are not affected by Armor Rating, such as damage from gadgets (eg. If they are Light Armored, they are geared towards quick plays, such as hit-and-run or rush tactics. Armor and Speed is a determining factor for an Operator's likely play style, although they do not need to abide by it.